I’m sitting in my office right now with a web sprawling out all over my whiteboard. I’m planning out my five courses that start in the next few weeks. But even if I weren’t designing new courses, I would be dreaming up new ideas. For me, the new year is a chance for new beginnings. It’s an opportunity to reflect on my past experiences and consider new ways I can experiment and take creative risks. As a middle school teacher, I used to think of this mid-way point as a chance to reflect while also dreaming up new ideas. Some years, it felt more like a mid-year reset with big changes. Other times, it was a chance to make small revisions. But each time, I would ask myself the question, “What is a creative risk I can make as an educator?” and “What is a creative risk my students can make?”
Creative Ways to Start the Semester
I want to explore some ways that we, as educators, can take creative risks with students. Many of these are ideas that I attempted with my students. However, I have also interviewed some of the best teachers I know and asked them to contribute some ideas.The following are ten different creative risks you can take with your students this year.
#1: Genius Hour
Time Required: 1-5 Days
Materials Required: This works best when you have devices.
Description: Genius Hour (also called 20% Time) is a chance for students to engage in an inquiry-driven, independent project. They own the entire learning process, from the concept to the questions, to the research, to the project management to the ultimate final product. Here’s a quick video description of what Genius Hour looks like:
Here’s a video you can use with your students. Note that you can get a free copy of both videos (in case YouTube is blocked at your school) in the Ten Creative Ways to End the Semester Resource Pack at the bottom of this post.
#2: Scratch Video Game Projects
Time Required: Full Week
Materials Required: This project works best when you have one-to-one devices
Description: If you haven’t checked it out before, go take a look at Scratch. It’s a way to teach logic and programming through the use of blocks that students use to manipulate objects. Students can start out small by following the directions to create a Pong game. Afterward, you can encourage them to move on to a place where they hack the game and make it their own. Then, you can have them set up their own games that they truly design.
If you’re interested in launching a Scratch video game, check out the site and start with the Pong game. I also have instructions on how I taught Scratch (the three phases) with middle school as well as a list of 8 lessons I learned along the way. You can find those in the Ten Creative Ways to End the Semester Resource Pack at the bottom of this post.
#3: Design Thinking Project
Time Required: Full Week
Materials Required: Design thinking can work well with technology or with low-tech options
Description: Design thinking is a flexible process for getting the most out of the creative process. It is used in the arts, in engineering, in the corporate world, at universities, and in social and civic spaces. You can use it in every subject with every age group. It works when creating digital content or when building things with duct tape and cardboard. It can even be used in planning events or in designing services. So, the idea here is that you are providing a meaningful structure to help students design a product that they will launch to an authentic audience. The following video helps explain the process:
This is the perfect time of year to test out design thinking. While other classes are watching Frosty the Snowman, your students can engage in inquiry, research, ideating, and prototyping. They will do something creative — and they’ll remember it forever. If you’re interested in trying design thinking, I have included the Create a Sport Challenge and the Tiny House Project (math-related) in the Ten Creative Ways to End the Semester Resource Pack at the bottom of this post. Both projects include lesson plans, student notebooks, slideshows, and the videos.
A variation on this works well in virtual classes:
#4: Thematic Blogs (High-Tech)
Time Required: 1-5 days
Materials Required: Blogging works best with desktops or laptops but can still be accomplished with smartphones or tablets
Description: In keeping with the theme of student ownership, thematic blogs are blogs based on a student’s interests, passions, and ideas. It could be a foodie blog, a sports blog, a fashion blog, a science blog, or a history blog. They choose the topic and the audience. It’s a great way for students to practice writing in different genres (persuasive, functional, informational/expository, narrative) with specific blog topics they choose. They can also add multimedia components, like slideshows, pictures, videos, and audio.
Think of all the blogs out there that people actually make outside of school. That’s what you want students to create. It’s their chance to participate in the global blogging community by tapping into their own expertise and interests. If you’re interested in getting started, I have included things like sentence stems and other student handouts that might be helpful as you begin the process. You can find it all in the Ten Creative Ways to End the Semester Resource Pack at the bottom of this post.
#5: Video Writing Prompts (Low-Tech Alternative)
Time Required: 1 class period
Materials Required: You can go low-tech with this and do visual writing prompts on a screen (projector or interactive whiteboard) and have students use composition books
Description: If you don’t have the best technology in your classroom, but you do have a projector or interactive whiteboard, consider doing visual writing prompts with a picture or a video. The idea here is to choose high-interest ideas that get students excited about writing. I have included a free set of video prompts in the Ten Creative Ways to End the Semester Resource Pack at the bottom of this post.
Here’s an example of a writing prompt you could do to get students excited about writing.
#6: Sketchnote Videos
Time Required: 25 minutes (easiest version) to a full week (most challenging version)
Materials Required: This can be mostly low-tech, with paper, pencils, markers, whiteboards, etc. But the video portion will require a video camera or smartphone.
Description: I love the idea of making ideas visual and sketchnoting is one of the strategies you can use to help students take complex ideas and convey them in a way that is visual and concrete. But I also love taking it to the next level by having students craft short sketchnote videos that convey an idea, concept, or process. So, it might be something like life cycles or how a bill becomes a law. There are four layers of sketchnote videos that work well, ranging from easiest to hardest.
Level One: Flipbook Style (Very Easy)
Here, students create multiple pages with a sketch and a core idea. Afterward, one student flips the pages as another student videotapes the pages and a third student reads the script. This is essentially a picture book on video. But if you want to get more complicated and show any kind of movement, check out level two.
Level Two: Stop Motion (Fairly Easy)
This is the stop animation approach. Students sketch out their ideas and then cut them out. They can then maneuver these ideas with their hands in a video. When they go to film it, one student uses a smartphone while a second student moves the items around. A third student reads a script. Afterward, they can post it online or share it with their teacher. If you’re familiar with Common Craft videos, this style is pretty similar.
Level Three: Whiteboard Videos (Moderately Difficult)
Students start out by storyboarding a concept they’ve learned throughout the quarter. They then record one member of their group sketching out the ideas in an RSA Animate style with the whiteboard. Next, they speed up the whiteboard drawing, edit out any mistakes, and add an audio layer that they record in iMovie or Movie Maker. It doesn’t require a ton of technology, but it does require some creative risk-taking. What I love about this is that you can have multiple students making the videos in small groups and then rotate who edits it on the computer. So, if you have limited student computers, it can still work.
Level Four: Animated Videos (Very Difficult)
These are the types of videos I enjoy making. They can take hours to make and they require Photoshop. If you’re interested in the process, here’s a detailed description in a blog post I created after my son spent a full day making his video. This is the video he created. I think it’s pretty awesome. Then again, I’m his dad, so that’s par for the course, right?
If you’re interested in doing sketchnote videos, you can find more detailed instructions in the Ten Creative Ways to End the Semester Resource Pack at the bottom of this post.
#7: Maker Projects
Time Required: One class period
Materials Required: Maker projects can work well with technology or with low-tech options. Note that the two examples I am giving are both low-tech.
Description: There are a few ways to approach maker projects. The first uses design thinking to go through the entire design process (see the design thinking option listed in #3. The second involves less research and planning and gets students into rapid prototyping as soon as possible. The idea here is that students make something with physical products that they are upcycling — often duct tape, cardboard, and plastic. Here’s one that’s a little more math and science-related:
If you’re interested in doing a maker project, you can find a free maker project in the Ten Creative Ways to End the Semester Resource Pack at the bottom of this post.
#8: Divergent Thinking Challenge
Time Required: 40-90 minutes
Materials Required: You can determine your own materials but it helps to keep it low-tech and to limit it to 2-5 items that are seemingly unrelated. The more unrelated they are, the better!
Description: Divergent thinking challenges are a simple way to move into rapid prototyping while inspiring divergent thinking. Here’s the basic premise of it.
This can be done virtually / digitally as a scavenger hunt activity.
Step 1: In a video conference, provide students with a divergent thinking prompt. One option is to create a scavenger hunt in which students find something fuzzy, something large, and something small. Or, they might find something sticky, something round, and something flat. You might include a time deadline, ranging from 3-5 minutes.
Step 2: After finding those items, they can then brainstorm all the things they can make with these items. This brainstorming phase is often hands-on. Students might work individually or in a breakout room in the video chat. Their brainstorms might be in the form of a list or in a web.
Step 3: Students analyze their ideas, combine any that seem similar, and scratch out any that you want to abandon. They might also mashup any unrelated ideas that might work well together.
Step 4: Students choose one main idea from the list and make a product with it. You might provide a specific time constraint to push their divergent thinking even more. In the case of the scavenger hunt above, students can create either a children’s toy or a game.
Step 5: Students go through multiple iterations until their product is done.
Step 6: Students create a video demonstrating how their product works and an explanation of their ideal audience. I highly recommend using Flipgrid for this particular approach.
#7: Wonder Day / Wonder Week
Time Required: Single Day or Full Week
Materials Required: This project works best when they can do online research.
Description: This is a fun, easy way to get students engaged in non-fiction reading. It’s a process that follows the inquiry cycle:
I use it as a high-interest way to help students learn the research process. Students begin with the sentence stem, “I’m wondering why/what would/how/if __________” and from there they ask tons of questions. This ultimately leads to research and finally a place where they share what they learned.
For more ideas on how to bring wonder back into the classroom, check out this post.
If you’re interested in doing a Wonder Day project, you can find more detailed instructions in the Ten Creative Ways to End the Semester Resource Pack at the bottom of this post. I also include a video showing a simple approach to teaching students how to engage in media literacy.
#8: Scavenger Hunt
Time Required: Single Class Period (or Asynchronous)
Materials Required: Smartphones or Devices
A scavenger hunt is pretty much what it sounds like. Teachers give students specific clues or items that they find from their homes or around the larger community. This works well as a video-conference activity, but it can also work as a series of photos that students take and upload to a shared file. Students can work in teams using the breakout room function, or they can work independently. The following are a few scavenger hunt ideas:
- Math scavenger hunt: Students find specific items in their homes that connect to core math concepts. They might even measure certain items and report back to the group. I’ve seen this as a simple second grade geometry but also as a more advanced lesson for proportional reasoning or to prove the Pythagorean Theorem.
- Maker scavenger hunt: Teachers give students a list of item specifications. It might be something soft, something elastic, something round, etc. After they have found those items, they get a set amount of time to create something new with those items.
- Science hunt: When students are learning about natural environments, they might use their phones to take snapshots of different environments in their neighborhood. I’ve seen teachers go as advanced as birding, with key coordinates and pictures or using this process with astronomy or meteorology. But it can also be something simpler, like finding predators and prey.
- History hunt: Students can do a walk of their city and find elements of culture or find identifiers of history (such as street names or plaques). This is often a chance for students to explore some of the hard questions around who is and isn’t represented in history.
- Language Arts scavenger hunt: At a younger age, students might explore environmental texts. They can search for sight words on something like a cereal box. They might take a picture of that word and upload it to the class LMS or a teacher might give them the challenge to “find a word that ends with a silent-e.” With older grades, students might find themes or genres on the larger community.
- P.E. scavenger hunt: Students might have a set of challenges where they have to hop to certain items and then do a series of jumping jacks when they find another item. Students can record their movements on a phone as evidence of their exercise.
- Music scavenger hunt: Students can do a scavenger hunt where they have to record certain types of music that they hear in the environment. Or a simpler version might involve finding something that can create a percussion, a string sound, etc.
Time Required: Single Day (or Multiple Days)
Materials Required: Smartphones or microphones, and computers (optional)
Description: I love having students create videos. However, videos can take time and it’s more of a challenge to deal with props, lighting, staging, etc. This is why I love podcasts. They can work individually, with partners, or in small groups. It can be more scripted or more open. If you want, you can have students edit the podcasts and add music by using Garage Band or Audacity. But you can also do a simple recording with smartphones.
If this seems interesting to you, I created a quick sheet called 20 Ideas for Student Podcasting that you can find in the Ten Creative Ways to Start the Semester Resource Pack at the bottom of this post.
#10: History Mystery
Time Required: 1-2 Days
Materials Required: This can be low-tech or high-tech
Description: This is a way to get students to create a theory about why something exists within history. For example, why are there ships buried under the city of San Francisco? You start with the key question (often a visual to go with it) and then you ask students to formulate a hypothesis and defend it. They then form groups and agree on a key idea. Afterward, the whole class debates the core reason. Then, you introduce them to an informational text about it. I have a specific lesson on this connected to a great episode of the 99% Invisible podcast. You can find the slideshow for the lesson in the Ten Creative Ways to Start the Semester Resource Pack at the bottom of this post.
Call to Action
These last few weeks before the quarter are a chance to be different. They are an opportunity to innovate and try something new. It might not work. Mistakes are bound to happen — and that can feel daunting when you’re already exhausted. But I’ve found that piloting something new is often the very thing I get re-energized and to increase student engagement. Ultimately, this is a chance to make something meaningful — something that your students will remember forever.
So, if you are thinking about doing something creative or innovative, please leave a comment below sharing what creative thing you plan to pilot in the upcoming weeks. Also, you might want to check out the free resource below.
Creative Ways to Start the Semester Resource Pack
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