Seven years ago, I did a research project on blended and personalized professional development. There were a few big take-homes that I hadn’t considered before. For example, I learned that “personalized” only works when there is a collaborative and creative component. I also learned that…
Subscribe to YouTube Channel When you the word “creative,” you might think of a painter or a playwright or an author or a photographer or a filmmaker or a chef. In other words, you might think of people who make things. I think it’s…
“We need kids to be creators, not consumers.” I’ve heard this statement so many times at conference and in Twitter chats and in blog posts. I get it. We want students to be creative. But is consumption actually a bad thing? See, every person I…
When I was a kid, I remember hearing that computers would replace teachers. I didn’t like this idea, unless they could guarantee that my teacher would be like Data on Star Trek: The Next Generation. However, technologists promised us that computers would radically transform our…
A few years back, I was sitting in an office with my best friend Javier, scribbling out a web of ideas for our upcoming STEM Camp and Lab School. “What if we . . .” He stopped mid-sentence and looked at his phone. “You were…
A teacher emailed me earlier this week asking a question about design thinking. “I don’t have much technology in my classroom but I want to have a maker space and I want to try design thinking. Any ideas?” My first thought is that some of…
When I first shared the LAUNCH Cycle publicly, my friend George Couros offered some gentle pushback. He questioned whether or not it was necessary to wait until the end of the design thinking cycle to share with the world. So, it leaves me with this lingering…
The term “design thinking” is often attached to maker spaces and STEM labs. However, design thinking is bigger than STEM. It begins with the premise of tapping into student curiosity and allowing them to create, test and re-create until they eventually ship what they…
I’m sitting at a computer, staring at the flashing cursor. I know it’s not sentient, but I swear it’s taunting me. “Just go on with it. Try and make something.” I’m in the third hour of a project. It’s a free design thinking challenge that…
With the click of a button, I can send my work to the entire world. It can feel empowering. I tap a screen and suddenly my ideas can reach a larger audience. But what if that’s not always ideal? True, audience matters. But so does…